Click an image to enlarge.
Use explosions to create a chain-reaction and destroy all the orbs! Clear the screen in one shot!
Aliens are attacking the city! Shoot them down before they destroy your hometown!
Guide your orb through the barriers by changing it's color to match the barrier color!
Hello, my name is Matt Devlin. With 7-years of 3D modeling experience I am looking to start a career in game development specifically as a level designer.
The process of designing an environment has always been a sort of two-way gate for me. First, I throw in some basic architechture with a simple story in mind. Nothing too deep; just an outline that I can build from. I continue adding more detail and the environment starts to take its true form.
At this point, I begin noticing smaller subplots starting to emerge that parallel the main plot. Evidence of lesser outlying events that would have been happening while the core events are taking place. In a way, the level is now telling me a story which makes the piece feel alive. It feels like a real living world that existed prior to the events of the main story, and is reacting to those events as they continue to play out.
If you like what you see and would like to get in touch, please send me an email at: